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Wednesday, May 11, 2011

Crysis 2 Review PC

TO CRYSIS OR NOT TO CRYSIS:


That is the question

"Will be neglected on the version of the PC?" I expected to pass the hysteria to bring this review

At the time of the appearance of the first Crysis, We are told that they(EA) have developed the most revolutionary engine game...very revolutionary...in order to run the beast called Crysis with all settings within the need was not one, not two, but three graphics cards in SLI

Time passed and a direct continuation of the story was necessary, the CryTeck wanted to show us the new toy, the CryEngine 3 … or how they called it: "the creation of our studios" even so, Crysis 2 has managed to amaze more the world, when it was announced for PS3, Xbox 360 and PC

The CryEngine 3...hmm..Crytek, developers of foliage-heavy games such as Far Cry and Crysis are hard at work showing off their new engine, claiming it can be used for more than just first person shooters. The game engine does amazing work rendering organic environments, which is no surprise considering the types of games it has been built for, but this time around Crytek are heavily pushing the idea of procedural destruction of buildings as well as flora. Alongside this is integrated AI which you design using a visual scripting system (essentially a flow chart of triggers and reactions) on characters whose separate animations blend together to create more believable movement and an in-engine mixing board for dynamically tweaking sounds based on the mood of the current gameplay session. CryEngine 3 is looking to be a one-stop-shop for any game developer who wants to build cross-platform AAA games.
So the engine is ok
, lets cut this technical info and go directly to the game story.
Set in a 2024 that seems more like the day after tomorrow, Crysis 2 depicts New York City, under assault from all directions. A bizarre virus is devouring entire boroughs; the city is under uneasy martial law, brought about by a strained partnership between the military and private security conglomerate Crynet.You play as a marine known as Alcatraz, and like Nomad in the original game, you are outfitted with a nanosuit. . You receive this suit in dramatic fashion from the original game's Prophet.The Nanosuit has three modes: Stealth imparts near-invisibility; strength grants more powerful melee attacks, greatly increased movement speed, and jump height; and armor makes you something of a walking tank. Each power drains your suit's energy to varying degrees.The suit works a bit differently than it did in the original Crysis. For instance, you no longer activate power mode to jump to higher levels; you just hold down the jump key. Rather than activate speed mode, you sprint.

Your suit's AI identifies strategic points of interest if you choose, allowing you to mark tactical points or elements, like weapon caches and enemy locations.

Thus, you aren't just fighting off an alien invasion, but you're also fighting ground troops that would be happy to see you dead. Speaking of enemies, both the aliens and C.E.L.L forces we face in Crysis 2 have excellent A.I. The aliens are very mobile, utilising the same technology found in our Nanosuit. The C.E.L.L forces however rely mainly on overwhelming numbers and will also seek cover very quickly when they come under fire. C.E.L.L forces will also return fire from cover, making them quite difficult to kill. For example hitting legs, arms or even centre mass won't put them down the first time (due to the heavy armour worn on the chest). A well-aimed neck or head shot will however stop them cold though most often we had to expend several bursts of ammo to take them out.

Vehicle combat is also available in Crysis 2 and with abandoned cars littering the streets of New York City we can make use of them to speed our progress. Additionally C.E.L.L. vehicles are also available, and a lot more fun due to their design and functions.The free-wheeling weapon customization from the original Crysis has returned, which allowed you to modify weapons with scopes, silencers, undercarriage .The maps aren't as spacious as those in the original Crysis, which may disappoint fans.Compared to most shooters, however, Crysis 2 still offers plenty of room to maneuver.


SoundThe soundtrack is excellent as well, lending gravitas to scenes which require it, whilst providing a subtle tension to the more quiet moments


The multiplayer

One of the biggest things I walked away from Crysis 2 with was how much I've enjoyed the multiplayer. With many FPS games I usually have a better time with the single-player experience, but Crysis 2's multiplayer is absolutely electrifying.Include standards like Instant Action (Deathmatch); Team Instant Action; a king-of-the hill mode called Crash Site; and a capture-the-flag variant.PC players will be happy to note that they can join up with others using a traditional server browser, as well as the matchmaking feature, though few players seem to be using said matchmaking. Online play is supported via the community service offered by EA and Crytek, MyCrysis. We can create an account via the game or at their website MyCrysis.com and the usual array of online multiplayer options are available. These include ranked and unranked matches and participating in ranked games will of course earn us XP which we can spend on items and equipment.

CONCLUSION
Crysis was a superb game,Crysis 2 it comes close, and in a sea of me-too shooters, it feels unique.Even if the story fails to attract players, the gameplay, especially once you start getting used to the nanosuit's powers, will definitely keep you connected to Crysis 2's campaign

1 comment:

Unknown said...

it feels unique;) good review

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